*A list of presentations prior to 2012 available upon request
- Shaw, A. (2021, May). Presenter. Queer representation, frustration, and Life is Strange: Using fan and critic reactions to analyze video game representation. International Communication Association. Online Conference.
- Zaylea, L. and Shaw A. (2021, January). Space, Time, and Online Teaching. Annual Faculty Conference on Teaching Excellence. Center for the Advancement of Teaching at Temple University.
- Kukshinov, E. and Shaw A. (2020, June). Playing with privilege: Examining demographics in choosing player-characters in video games. Digital Game Researcher Association Conference. Tampere, Finland (Conference cancelled).
- Shaw, A. (2019, November). Presenter. A never-ending project: Reflecting on the LGBTQ game archive. Refiguring Innovation in Games Conference. Toronto, Canada.
- Shaw, A. (2019, May). Presenter. Boredom, frustration, failure, and anger: Making sense of nonpleasurable game play. International Communication Association. Washington, D.C.
- Shaw, A. and Persaud, C. (2018, October). Presenter. Beyond Canon: Reading Queerness in Community. Refiguring Innovation in Games Conference. Vancouver, Canada.
- Shaw, A. and Persaud, C. (2018, October). Presenter. Beyond Canon: Reading Queerness in Community. Association of Internet Researchers Annual Conference. Montreal, Canada.
- Shaw, A. (2018, September). Presenter. A qualitative study of transmasculinity in the games industry and games journalism. Queerness and Games Conference. Montreal, Canada.
- Shaw, A. (2018, July). Presenter. What isn’t a Game? Digital Game Researcher Association Conference. Turin, Italy.
- Shaw, A. (2018, July). Presenter. A qualitative study of transmasculinity in the games industry and games journalism. Digital Game Researcher Association Conference. Turin, Italy.
- Shaw, A., Lauteria, E., Persaud, C. and Cole, A. (2017, October). Presenter. Trends in LGBTQ Game Representation: 1985-2005. Refiguring Innovation and Games Conference, Edmonton, Canada.
- Cole, A.M., Shaw, A., and Zammit, J. (2017, July). Presenter. Representations of Queer Identity in Games from 2013–2015. Digital Game Researcher Association Conference. Melbourne, Australia.
- Shaw, A. (2017, May). Exhibitor. LGBTQ Game Archive. Making and Doing Exhibition, International Communication Association Preconference. San Diego, CA.
- Shaw, A. (2017, May). Presenter. Playing Queerness Across Time and Space: The Mobile Mutability of LGBTQ Game Content. International Communication Association Annual Conference. San Diego, CA.
- Shaw, A., Lauteria, E., Persaud, C. and Cole, A. (2017, May). Presenter. Analyzing Trends in LGBTQ Digital Game Representation. International Communication Association Annual Conference. San Diego, CA.
- Shaw, A., Lauteria, E., Persaud, C. and Cole, A. (2017, April). Workshop Leader: Making the LGBTQ Game Archive and Queerly Represent Me Database. Queerness and Games Conference. Los Angeles, CA.
- Shaw, A. (2017, February). Presenter. The LGBTQ Game Archive. Different Games Collective’s Mini-Conference at the Game Developers Conference. San Francisco, CA.
- Shaw, A., & Friesem, E. (2016, November). Presenter. Where is the queerness in games?: Types of lesbian, gay, bisexual, transgender, and queer content in digital games. National Communication Association Annual Conference, Philadelphia, PA.
- Shaw, A. (2016, October). Presenter. Building the LGBTQ Game Archive. Refiguring Innovation and Games Conference, Montreal, Canada.
- Martey, R.M., McKernan, B., Wu, J., Shaw, A., & Stromer-Galley, J. (2016, October). Presenter. Gamer rules: Boundaries and rationales of what makes a ‘gamer.’ Annual Meeting of the Association of Internet Researchers, Berlin, Germany.
- Shaw, A. (2016, August). Presenter. LGBTQ characters and ambience: LGBTG representation in the Grand Theft Auto Series. Digital Games Researcher Association/Foundations of Digital Games Joint Conference, Dundee, Scotland.
- Martey, R.M., McKernan, B., Shaw, A., Kaye, B., Train, S., Gomez, K., Folkestad, J.E., Stromer-Galley, J., Rhodes, M.G., Kenski, K., Clegg, B.A., Shaikh, S., Liu, T., & Strzalkowski, T. (2016, June). Presenter. Hitting the sweet spot: How balancing types of learner struggle can enhance learning outcomes for an educational game. International Communication Association Game Studies Division Preconference, Tokyo, Japan.
- Shaw, A., Lauteria, E., & Waldron, E. (2016, April). Presenter. Making queer games history: The collection and assessment of LGBTQ game content. Different Games Conference, New York, NY.
- Shaw, A. (2016, March). Workshop Organizer. Meet me at the crossroads: Intersectionality and feminist game studies. Society for Cinema and Media Studies 2016 Conference. Atlanta, GA.
- Shaw, A. (2015, October). Panelist. It’s really about ethics in games research: Reflections on #GamerGate. Annual Meeting of the Association of Internet Researchers, Phoenix, AZ.
- Clegg, B.A., McKernan, B., Martey, R.M., Taylor, S.M., Stromer-Galley, J., Kenski, K., Saulnier, T., Rhodes, M.G., Folkestad, J.E., McLaren, E., Shaw, A., & Strzalkowski, T. (2015, July). Presenter. Effective mitigation of anchoring bias, projection bias, and representativeness bias from serious game training. 6th International Conference on Applied Human Factors and Ergonomics, Las Vegas, NV.
- Shaw, A., Kenski, K., Filer, C., & Bradshaw, S. (2015, May). Presenter. Video game genres and types of engagement: A multiple self-report engagement approach for assessing differences between games. International Communication Association Annual Conference, San Juan, Puerto Rico.
- Shaw, A., & Chess, S. (2015, May). Presenter. 4chan thinks we are Scientologists, YouTube thinks we are Creationists, and Twitter thinks we are Marxists: GamerGate, anti-intellectualism, and anti-feminism. International Communication Association Annual Conference, San Juan, Puerto Rico.
- Top Interactive Paper Award in Feminist Scholarship Division
- McKernan, B., Martey, RM., Stromer-Galley, J., Kenski, K., Clegg, B., Folkestad, J., Shaw, A., Saulnier, T., & Strzalkowski, T. (2015, May). Presenter. We don’t need no stinkin’ badges: The impact of reward features and feeling rewarded in educational games. International Communication Association Annual Conference, San Juan, Puerto Rico.
- Clegg, B.; Martey, R., Folkestad, J., Stromer-Galley, J.; Kenski, K.; Saulnier, T.; McLaren, E., Shaw, A., Lewis, J., Patterson, J., & Strzalkowski, T. (2014, December). Presenter. Game-based training to mitigate three forms of cognitive bias. Interservice/Industry Training, Simulation, and Education Conference, Orlando, FL.
- Saulnier, T., Martey, R., Shaw, A., McLaren, E., Stromer-Galley, J., & Strzalkowski, T. (2014, October). Presenter. Game design: Art and science. Annual International Academic Conference on Meaningful Play, East Lansing, MI.
- Shaw, A. (2014, October). Presenter. From ‘snacks’ to ‘binges’: Player accounts of casual play. Annual International Academic Conference on Meaningful Play, East Lansing, MI.
- Shaw, A., & Chess, S. (2014, August). Organizer & Moderator. The playful is political: A fishbowl conversation on identity and diversity in game culture. Digital Games Research Association Conference, Snowbird, UT.
- Martey, R., Shaw, A., Stromer-Galley, J., Kenski, K., Clegg, B., Folkestad, J., Saulnier, T., & Strzalkowski, T. (2014, August). Presenter. Testing the power of game lessons: The effects of art and narrative on reducing cognitive biases. Digital Games Research Association Conference, Snowbird, UT.
- Shaw, A. (2014, May). Moderator. Representation, play, and agency: Queering notions of the good life. International Communication Association Annual Conference. Seattle, WA.
- Shaw, A. (2014, May). Organizer & Participant. Technologies of Sex and Gender Unconference, Preconference for International Communication Association Annual Conference, Seattle, WA.
- Shaw, A. (2014, March). Panelist. Teaching with Twitter. Teaching with Technology Symposium. Temple University, Philadelphia, PA.
- Shaw, A., Kenski, K., Stromer-Galley, J., Martey, R., Clegg, B., Lewis, J., Folkestad, J., & Strzalkowski, T. (2013, November). Presenter. Serious efforts at bias reduction: The effects of digital games and avatar customization on three cognitive biases. National Communication Association Annual Conference, Washington, DC.
- Shaw, A. (2013, November). Panelist. Critical feminist interventions in new media studies. National Communication Association Annual Conference, Washington, DC.
- Shaw, A. (2013, November). Panelist. Social justice pedagogy: Public, digital, and Participatory strategies. American Studies Association Annual Conference, Washington, DC.
- Shaw, A. (2013, October). Panelist. Research directions from what we know to what we seek to know: An open fishbowl about identity and the Internet. Annual Meeting of the Association of Internet Researchers, Denver, CO.
- Shaw, A. (2013, August). Presenter. Making play work: The construction of play as functional. Digital Games Research Association Conference, Atlanta, GA.
- Shaw, A. (2013, June). Presenter. Representation matters (?): When, how and if media representation matters to marginalized game audience. International Communication Association Annual Conference, London, England.
- Shaw, A. (2013, June). Moderator. Challenging transitions: Representation, bodies, identities and policy in GLBT studies. International Communication Association Annual Conference, London, England.
- Shaw, A. (2013, April). Presenter. Players’ experiences of game content and calls for game diversity. Different Games Conference, NYU Polytechnic Institute.
- Shaw, A. (2012, November). Roundtable Participant. Game Studies as Media Studies. Flow Conference, Austin, TX.
- Shaw, A. (2012, October). Panelist. Moving forward in queer game studies. Annual Meeting of the Association of Internet Researchers, Salford, England.
- Shaw, A. (2012, May). Moderator. GLBT/Q transmedia engagement and representation. International Communication Association Annual Conference, Phoenix, AZ.