Conferences

Shaw, A., Lauteria, E., Persaud, C. and Cole, A. (2017, May). Presenter. Analyzing Trends in LGBTQ Digital Game Representation. International Communication Association Annual Conference. San Diego, CA.

Shaw, A., Lauteria, E., Persaud, C. and Cole, A. (2017, April). Workshop Leader: Making the LGBTQ Game Archive and Queerly Represent Me Database. Queerness and Games Conference. Los Angeles, CA.

Shaw, A. (2017, February). The LGBTQ Game Archive. Different Games Collective’s Mini-Conference at the Game Developers Conference. San Francisco, CA.

Shaw, A. and Friesem, E. (2016, November). Where is the queerness in games? Types of lesbian, gay, bisexual, transgender, and queer content in digital games. National Communication Association annual convention. Philadelphia, PA.

Martey, R.M., McKernan, B., Wu, J., Shaw, A., and Stromer-Galley, J. (2016, October). Gamer Rules: Boundaries and Rationales of What Makes a ‘Gamer.’ Annual Meeting of the Association of Internet Researchers, Berlin, Germany.

Shaw, A. (2016, August). LGBTQ Characters and Ambience: LGBTG representation in Grand Theft Auto Series. DiGRA-FDG 2016. Dundee, Scotland.

Martey, R.M., McKernan, B., Shaw, A., Kaye, B., Train, S., Gomez, K., Folkestad, J.E., Stromer-Galley, J., Rhodes, M.G., Kenski, K., Clegg, B.A., Shaikh, S., Liu, T. & Strzalkowski, T. (2016, June). Hitting the Sweet Spot: How balancing types of learner struggle can enhance learning outcomes for an educational game. International Communication Association Game Studies Division Preconference. Tokyo, Japan.

Shaw, A., Lauteria, E. & Waldron, E. (2016, April). Making Queer Games History: The collection and assessment of LGBTQ game content. Different Games 2016 Conference. New York City, New York.

Shaw, A. (2016, March). Workshop organizer:  Meet Me at the Crossroads– Intersectionality and Feminist Game Studies. Society for Cinema and Media Studies 2016 Conference. Atlanta, GA.

Shaw, A. (2015, October). Keynote Speaker. Gender and Gaming Symposium, University of Michigan Ann Arbor.

Shaw, A. (2015, October). Panelist: It’s Really About Ethics in Games Research: Reflections on #GamerGate. Annual Meeting of the Association of Internet Researchers, Phoenix, AZ.

Clegg, B.A., McKernan, B., Martey, R.M., Taylor, S.M., Stromer-Galley, J., Kenski, K., Saulnier, T., Rhodes, M.G., Folkestad, J.E., McLaren, E., Shaw, A., Strzalkowski, T. (2015, July). Effective mitigation of anchoring bias, projection bias, and representativeness bias from serious game training. 6th International Conference on Applied Human Factors and Ergonomics (AHFE 2015). Las Vegas, NV.

Shaw, A. (2015, June). Diversity without Defense (Keynote Speaker). History of Gender in Games Conference. Montreal, Quebec.

Shaw, A., Kenski, K., Filer, C., and Bradshaw, S. (2015, May). Video Game Genres and Types of Engagement: A multiple self-report engagement approach for assessing differences between games. International Communication Association Conference. San Juan, Puerto Rico.

Shaw, A. and Chess, S. (2015, May) 4chan Thinks We Are Scientologists, YouTube Thinks We Are Creationists, and Twitter Thinks We Are Marxists: GamerGate, Anti-Intellectualism, and Antifeminism. International Communication Association Conference. San Juan, Puerto Rico. *Winner: Top Interactive Paper Award, Feminist Scholarship Division

McKernan, B., Martey, RM., Stromer-Galley, J., Kenski, K., Clegg, B., Folkestad, J., Shaw, A., Saulnier, T. and Strzalkowski, T. (2015, May). We Don’t Need No Stinkin’ Badges: The impact of reward features and feeling rewarded in educational games. International Communication Association Conference. San Juan, Puerto Rico.

Shaw, A. (2015, May). Invited Panelist: Ideology and Culture Panel. Stuart Hall and the Future of Media and Cultural Studies Preconference. International Communication Association Conference. San Juan, Puerto Rico.

Shaw, A. (2015, April). Invited Participant: Diversifying Barbie and Mortal Kombat: Workshop on Diversity and Inclusivity in Gaming. University of Pennsylvania.

Clegg, B.; Martey, R., Folkestad, J., Stromer-Galley, J.; Kenski, K.; Saulnier, T.; McLaren, E., Shaw, A., Lewis, J., Patterson, J., Strzalkowski, T. (2014, December) Game-based Training to Mitigate Three Forms of Cognitive Bias. IITEC. Orlando, FL.

Saulnier, T., Martey, R., Shaw, A., McLaren, E., Stromer-Galley, J., & Strzalkowski, T. (2014, October) Game Design: Art and Science. The Annual International Academic Conference on Meaningful Play, East Lansing, MI.

Shaw, A. (2014, October) From ‘snacks’ to ‘binges’: Player accounts of casual play. The Annual International Academic Conference on Meaningful Play, East Lansing, MI.

Shaw, A. and Chess, S. (2014, August) Organizers and Moderators: The Playful is Political- A Fishbowl Conversation on Identity and Diversity in Game Culture. Digital Games Research Association Conference, Snowbird, UT.

Martey, R., Shaw, A., Stromer-Galley, J., Kenski, K., Clegg, B., Folkestad, J., Saulnier, T. and Strzalkowski, T. (2014, August) Testing the Power of Game Lessons: The Effects of Art and Narrative on Reducing Cognitive Biases. Digital Games Research Association Conference, Snowbird, UT.

Shaw, A. (2014, May) Moderator: Representation, Play, and Agency: Queering Notions of the Good Life. International Communication Association Annual Conference. Seattle, WA.

Shaw, A. (2014, May) Organizer and Participant: Technologies of Sex and Gender Unconference. Preconference for International Communication Association Annual Conference, Seattle, WA.

Zaylea, L., Benzon, P., and Shaw, A. (2014, March) Panelist: To Tweet or Not to Tweet:#bestPractices+#pitfalls2Avoid.Teaching with Technology Symposium, Temple University, Philadelphia, PA.

Shaw, A., Kenski, K., Stromer-Galley, J., Martey, R., Clegg, B., Lewis, J., Folkestad, J. and Strzalkowski, T. (2013, November). Serious Efforts at Bias Reduction: The Effects of Digital Games and Avatar Customization on Three Cognitive Biases. Annual Meeting of the National Communication Association, Washington, D.C.

Shaw, A. (2013, November). Panelist: Critical feminist interventions in new media studies. Annual Meeting of the National Communication Association, Washington, D.C.

Shaw, A. (2013, November). Panelist: Social Justice Pedagogy: Public, Digital, & Participatory Strategies. Annual Meeting of the American Studies Association, Washington, D.C.

Shaw, A. (2013, October). Panelist: How do girls game differently? Grassroots Games Conference. Philadelphia, PA.

Shaw, A. (2013, October). Circles, Charmed and Magic (Featured Speaker). Queerness and Games Conference, Berkeley, CA.

Shaw, A. (2013, October). Panelist: Research Directions From What We Know To What We Seek To Know: An Open Fishbowl About Identity and the Internet. Annual Meeting of the Association of Internet Researchers, Denver, CO.

Shaw, A. (2013, August). Making Play Work: The construction of play as functional. Digital Games Research Association Conference, Atlanta, GA.

Shaw, A. (2013, June). Representation Matters (?): When, how and if media representation matters to marginalized game audience. International Communication Association Annual Conference, London, UK.

Shaw, A. (2013, June) Moderator: Challenging Transitions: Representation, bodies, identities and policy in GLBT studies. International Communication Association Annual Conference. London, UK.

Shaw, A. (2013, April) Players’ Experiences of Game Content and Calls for Game Diversity. Different Games Conference. NYU Polytechnic Institute.

Shaw, A. (2012, October) Panelist: Moving Forward in Queer Game Studies. Annual Meeting of the Association of Internet Researchers Association. Salford, UK.

Shaw, A. (2012, May) Moderator: GLBT/Q Transmedia Engagement and Representation. International Communication Association Annual Conference. Phoenix, AZ.

Shaw, A.  (2011, November) When It Matters: Interactivity and minority representation in video games. National Communication Association Annual Conference. New Orleans, LA.

Shaw, A. (2011, September) Panelist: Digital Games as Cultural Industry? Does it Matter? Digital Games Researchers Association Conference. Utrecht, Netherlands.

Shaw, A. (2011, September) He Could Be a Bunny Rabbit for All I Care!: Identification with video game characters and arguments for diversity. Digital Games Researchers Association Conference. Utrecht, Netherlands.

Shaw, A. (2011, May) Audiences at Play: Reception studies reconsidered in video game play. International Communication Association Annual Conference. Boston, MA.

Shaw. A. (2010, November). Panelist: Panel Discussion on Social Gaming. NASSCOM Animation and Gaming Conclave, Hyderabad, India.

Shaw, A. (2010, August) Accounts of Identity: Gamer identity and the decentered self. Association for Education in Journalism and Mass Communication Conference. Denver, CO.

Shaw, A. (2010, August) Intellectual Games: International Intellectual Property Rights and the Middle Eastern Gaming Industry. Association for Education in Journalism and Mass Communication Conference. Denver, CO.

Shaw, A. (2010, April) Identity, Identification and Media Representation: A reception study of video game audiences. The 14th international ‘Culture & Power’ Conference: Identity and Identification. Ciudad Real, Spain.

Shaw, A. (2010, April) Nice When it Happens: An audience-based approach to the representation of marginalized groups in video games. Representation Now Conference. Madrid, Spain.

Shaw, A.  (2009, October) Rethinking Representation from an Audience Perspective. Passions: Promises and Perils. University of Massachusetts, Amherst.

Shaw, A.  (2009, July) Gathering the Saints: Media technology and ritual in the Church of Jesus Christ of Latter Day Saints. International Association for Media and Communication Research Annual Conference. Mexico City, Mexico.

Shaw, A.  (2009, June) Peliharrastaja, or what Gaming in Finland can tell us about Gaming in General. Under the Mask: Perspectives on the Gamer. University of Bedfordshire, Luton, UK.

Shaw, A. (2009, May) Buying Not Buying: Buy Nothing Day and consumer activism. International Communication Association Annual Conference. Chicago, IL.

Shaw, A.  (2009, May) Different Strokes: Comparing girl-on-girl and dyke cyberporn. International Communication Association Annual Conference. Chicago, IL.

Shaw, A. (2009, May) Relocating Gamer Studies: Two case studies in solitary gaming. International Communication Association Annual Conference. Chicago, IL.

Shaw, A. (2008, June) Beyond Comparison: Reframing Analysis of Video Games Produced in the Middle East. Global Webbing of Diverging Agendas: Synchronicity and Asynchronicity in Contemporary Culture and Politics Conference. Budapest, Hungary.

Shaw, A. (2008, May) Putting the Gay in Game: Cultural production and GLBT content in video games. International Communication Association Annual Conference. Montreal, Quebec.

Shaw, A. (2007, November) Rules of Play: the lesbian athlete taboo in professional sports. National Communication Association Annual Conference. Chicago, IL.

Shaw, A. (2007, November) In-Gayme Representation?: Media representation, online communities, identities and gayming. National Communication Association Annual Conference. Chicago, IL.

Shaw, A. (2007, September) In-Gayme Representation? Digital Arts and Culture Conference. Perth, Australia.

Shaw, A. (2006, November) Studying Gaymers: Ethnographic methods and online communities. Trials and Tribulations: Negotiating Research Methods in Cyberspace. Concordia University, Montreal, Quebec.

Shaw, A. (2006, July) Playing Through Gender. Association for Cultural Studies Crossroads Conference. Istanbul, Turkey.

Shaw, A. (2006, April) Women on Women: Lesbian Identity in Lesbian Comics. Media and Sexual Minorities Conference. Plymouth State University.