Conferences

*A list of presentations prior to 2012 available upon request

  1. Shaw, A. (2019, November). Presenter. A never-ending project: Reflecting on the LGBTQ game archive. Refiguring Innovation in Games Conference. Toronto, Canada.
  2. Shaw, A. (2019, May). Presenter. Boredom, frustration, failure, and anger: Making sense of nonpleasurable game play. International Communication Association. Washington, D.C.
  3. Shaw, A. and Persaud, C. (2018, October). Presenter. Beyond Canon: Reading Queerness in Community. Refiguring Innovation in Games Conference. Vancouver, Canada.
  4. Shaw, A. and Persaud, C. (2018, October). Presenter. Beyond Canon: Reading Queerness in Community. Association of Internet Researchers Annual Conference. Montreal, Canada.
  5. Shaw, A. (2018, September). Presenter. A qualitative study of transmasculinity in the games industry and games journalism. Queerness and Games Conference. Montreal, Canada.
  6. Shaw, A. (2018, July). Presenter. What isn’t a Game? Digital Game Researcher Association Conference. Turin, Italy.
  7. Shaw, A. (2018, July). Presenter. A qualitative study of transmasculinity in the games industry and games journalism. Digital Game Researcher Association Conference. Turin, Italy.
  8. Shaw, A., Lauteria, E., Persaud, C. and Cole, A.  (2017, October). Presenter. Trends in LGBTQ Game Representation: 1985-2005. Refiguring Innovation and Games Conference, Edmonton, Canada.
  9. Cole, A.M., Shaw, A., and Zammit, J. (2017, July). Presenter. Representations of Queer Identity in Games from 2013–2015. Digital Game Researcher Association Conference. Melbourne, Australia.
  10. Shaw, A. (2017, May). Exhibitor. LGBTQ Game Archive. Making and Doing Exhibition, International Communication Association Preconference. San Diego, CA.
  11. Shaw, A. (2017, May). Presenter. Playing Queerness Across Time and Space: The Mobile Mutability of LGBTQ Game Content. International Communication Association Annual Conference. San Diego, CA.
  12. Shaw, A., Lauteria, E., Persaud, C. and Cole, A. (2017, May). Presenter. Analyzing Trends in LGBTQ Digital Game Representation. International Communication Association Annual Conference. San Diego, CA.
  13. Shaw, A., Lauteria, E., Persaud, C. and Cole, A. (2017, April). Workshop Leader: Making the LGBTQ Game Archive and Queerly Represent Me Database. Queerness and Games Conference. Los Angeles, CA.
  14. Shaw, A. (2017, February). Presenter. The LGBTQ Game Archive. Different Games Collective’s Mini-Conference at the Game Developers Conference. San Francisco, CA.
  15. Shaw, A., & Friesem, E. (2016, November). Presenter. Where is the queerness in games?: Types of lesbian, gay, bisexual, transgender, and queer content in digital games. National Communication Association Annual Conference, Philadelphia, PA.
  16. Shaw, A. (2016, October). Presenter. Building the LGBTQ Game Archive. Refiguring Innovation and Games Conference, Montreal, Canada.
  17. Martey, R.M., McKernan, B., Wu, J., Shaw, A., & Stromer-Galley, J. (2016, October). Presenter. Gamer rules: Boundaries and rationales of what makes a ‘gamer.’ Annual Meeting of the Association of Internet Researchers, Berlin, Germany.
  18. Shaw, A. (2016, August). Presenter. LGBTQ characters and ambience: LGBTG representation in the Grand Theft Auto Series. Digital Games Researcher Association/Foundations of Digital Games Joint Conference, Dundee, Scotland.
  19. Martey, R.M., McKernan, B., Shaw, A., Kaye, B., Train, S., Gomez, K., Folkestad, J.E., Stromer-Galley, J., Rhodes, M.G., Kenski, K., Clegg, B.A., Shaikh, S., Liu, T., & Strzalkowski, T. (2016, June). Presenter. Hitting the sweet spot: How balancing types of learner struggle can enhance learning outcomes for an educational game. International Communication Association Game Studies Division Preconference, Tokyo, Japan.
  20. Shaw, A., Lauteria, E., & Waldron, E. (2016, April). Presenter. Making queer games history: The collection and assessment of LGBTQ game content. Different Games Conference, New York, NY.
  21. Shaw, A. (2016, March). Workshop Organizer. Meet me at the crossroads: Intersectionality and feminist game studies. Society for Cinema and Media Studies 2016 Conference. Atlanta, GA.
  22. Shaw, A. (2015, October). Panelist. It’s really about ethics in games research: Reflections on #GamerGate. Annual Meeting of the Association of Internet Researchers, Phoenix, AZ.
  23. Clegg, B.A., McKernan, B., Martey, R.M., Taylor, S.M., Stromer-Galley, J., Kenski, K., Saulnier, T., Rhodes, M.G., Folkestad, J.E., McLaren, E., Shaw, A., & Strzalkowski, T. (2015, July). Presenter. Effective mitigation of anchoring bias, projection bias, and representativeness bias from serious game training. 6th International Conference on Applied Human Factors and Ergonomics, Las Vegas, NV.
  24. Shaw, A., Kenski, K., Filer, C., & Bradshaw, S. (2015, May). Presenter. Video game genres and types of engagement: A multiple self-report engagement approach for assessing differences between games. International Communication Association Annual Conference, San Juan, Puerto Rico.
  25. Shaw, A., & Chess, S. (2015, May). Presenter. 4chan thinks we are Scientologists, YouTube thinks we are Creationists, and Twitter thinks we are Marxists: GamerGate, anti-intellectualism, and anti-feminism. International Communication Association Annual Conference, San Juan, Puerto Rico.
    • Top Interactive Paper Award in Feminist Scholarship Division
  26. McKernan, B., Martey, RM., Stromer-Galley, J., Kenski, K., Clegg, B., Folkestad, J., Shaw, A., Saulnier, T., & Strzalkowski, T. (2015, May). Presenter. We don’t need no stinkin’ badges: The impact of reward features and feeling rewarded in educational games. International Communication Association Annual Conference, San Juan, Puerto Rico.
  27. Clegg, B.; Martey, R., Folkestad, J., Stromer-Galley, J.; Kenski, K.; Saulnier, T.; McLaren, E., Shaw, A., Lewis, J., Patterson, J., & Strzalkowski, T. (2014, December). Presenter. Game-based training to mitigate three forms of cognitive bias. Interservice/Industry Training, Simulation, and Education Conference, Orlando, FL.
  28. Saulnier, T., Martey, R., Shaw, A., McLaren, E., Stromer-Galley, J., & Strzalkowski, T. (2014, October). Presenter. Game design: Art and science. Annual International Academic Conference on Meaningful Play, East Lansing, MI.
  29. Shaw, A. (2014, October). Presenter. From ‘snacks’ to ‘binges’: Player accounts of casual play.  Annual International Academic Conference on Meaningful Play, East Lansing, MI.
  30. Shaw, A., & Chess, S. (2014, August). Organizer & Moderator. The playful is political: A fishbowl conversation on identity and diversity in game culture. Digital Games Research Association Conference, Snowbird, UT.
  31. Martey, R., Shaw, A., Stromer-Galley, J., Kenski, K., Clegg, B., Folkestad, J., Saulnier, T., & Strzalkowski, T. (2014, August). Presenter. Testing the power of game lessons: The effects of art and narrative on reducing cognitive biases. Digital Games Research Association Conference, Snowbird, UT.
  32. Shaw, A. (2014, May). Moderator. Representation, play, and agency: Queering notions of the good life. International Communication Association Annual Conference. Seattle, WA.
  33. Shaw, A. (2014, May). Organizer & Participant. Technologies of Sex and Gender Unconference, Preconference for International Communication Association Annual Conference, Seattle, WA.
  34. Shaw, A. (2014, March). Panelist. Teaching with Twitter. Teaching with Technology Symposium. Temple University, Philadelphia, PA.
  35. Shaw, A., Kenski, K., Stromer-Galley, J., Martey, R., Clegg, B., Lewis, J., Folkestad, J., & Strzalkowski, T. (2013, November). Presenter. Serious efforts at bias reduction: The effects of digital games and avatar customization on three cognitive biases. National Communication Association Annual Conference, Washington, DC.
  36. Shaw, A. (2013, November). Panelist. Critical feminist interventions in new media studies. National Communication Association Annual Conference, Washington, DC.
  37. Shaw, A. (2013, November). Panelist. Social justice pedagogy: Public, digital, and Participatory strategies. American Studies Association Annual Conference, Washington, DC.
  38. Shaw, A. (2013, October). Panelist. Research directions from what we know to what we seek to know: An open fishbowl about identity and the Internet. Annual Meeting of the Association of Internet Researchers, Denver, CO.
  39. Shaw, A. (2013, August). Presenter. Making play work: The construction of play as functional. Digital Games Research Association Conference, Atlanta, GA.
  40. Shaw, A. (2013, June). Presenter. Representation matters (?): When, how and if media representation matters to marginalized game audience. International Communication Association Annual Conference, London, England.
  41. Shaw, A. (2013, June). Moderator. Challenging transitions: Representation, bodies, identities and policy in GLBT studies. International Communication Association Annual Conference, London, England.
  42. Shaw, A. (2013, April). Presenter. Players’ experiences of game content and calls for game diversity. Different Games Conference, NYU Polytechnic Institute.
  43. Shaw, A. (2012, November). Roundtable Participant. Game Studies as Media Studies. Flow Conference, Austin, TX.
  44. Shaw, A. (2012, October). Panelist. Moving forward in queer game studies. Annual Meeting of the Association of Internet Researchers, Salford, England.
  45. Shaw, A. (2012, May). Moderator. GLBT/Q transmedia engagement and representation. International Communication Association Annual Conference, Phoenix, AZ.
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