Press Coverage and Interviews

Academic interviews

Ruberg, B. (Forthcoming). Creating an archive of LGBTQ video game content: An interview with Adrienne Shaw. Camera Obscura.

Gray, K.L. (2017, April 8). Where are we now?: An interview with Adrienne Shaw. Equity in Gaming. http://www.equityingaming.com/dbmk.html

Aronczyk, M. (2016). The replication of ideology: An interview with Adrienne Shaw and Marcus Boon. Journal of Games Criticism, 3, http://gamescriticism.org/interviews/aronczyk-3-a

Rowland, F. (2015, October 28). Gaming at the edge. Human Sciences. Retrieved from https://sites.temple.edu/humansciences/2015/10/28/gaming-at-the-edge/

Lennon, B. (2015, May). Gaming at the edge: An interview with Adrienne Shaw. Digital Culture and Media Initiative, Pennsylvania State University. Retrieved from http://dcmi.la.psu.edu/adrienne-shaw-speaker-interview/

 

Popular press interviews and coverage

Berardi, T. (2017, April 19). Coming out swinging: Fans and developers push to make blockbuster games more inclusive. South Florida Gay News. Retrieved from http://southfloridagaynews.com/National/coming-out-swinging-fans-and-developers-push-to-make-blockbuster-games-more-inclusive.html

Martin, J. (2017, April 4). In the vast world of gaming, a con for all (gay)mers. Observer. Retrieved from http://observer.com/2017/04/inside-queerness-and-games-conference-2017-los-angeles/

Figueroa, J. (2017, March 19). League of Legends treads Overwatch path with LGBT heroes coming soon. Inquisitr. Retrieved from http://www.inquisitr.com/4072946/league-of-legends-treads-overwatch-path-with-lgbt-heroes-coming-soon/

Berardi, T. (2017, January 13). Lesbians, love, and killer zombies. South Florida Gay News. Retrieved from http://southfloridagaynews.com/Video-Games/lesbians-love-and-killer-zombies.html

Ashbeck, K. (2016, November 30). The relationships between player and avatar: An enlightening interview with Harrison Gish. Top Shelf Gaming. Retrieved from http://topshelfgaming.net/avatar-interview-harrison-gish/

Berardi, T. (2016, November 11). ‘Gaymers’ come out: Annual LGBT gaming convention takes place this weekend in New York City. South Florida Gay News. Retrieved from http://southfloridagaynews.com/Community/gaymers-come-out-annual-lgbt-gaming-convention-takes-place-this-weekend-in-new-york-city.html

Huber, C. (2016, November 8). Read your way out: The best books to read for those in despair about America. Nerdy but Flirty. Retrieved from https://nerdybutflirty.com/2016/11/08/read-your-way-out-the-best-books-to-read-for-those-in-despair-about-america/

Roche, B.E. (2016, September 16). SMC professor launches LGBTQ video game archive. Temple Update. https://templeupdate.com/smc-professor-launches-lgbtq-video-game-archive/

Savage, H. (2016, September 13). Documenting LGBTQ presence in video games. Temple News. Retrieved from http://temple-news.com/lifestyle/documenting-lgbtq-presence-video-games

Baume, M. (2016, September 8). How trans players find support from the gaming community. Waypoint/VICE. Retrieved from https://waypoint.vice.com/en_us/article/how-trans-players-find-support-from-the-gaming-community

Agudo, S. (2016, August 30). La comunidad LGTBI y los videojuegos: ocio digital contra la homofobia. [Spanish] Malavida. Retrieved from http://www.malavida.com/es/analisis/la-comunidad-lgtbi-y-los-videojuegos-ocio-digital-contra-la-homofobia-006227

Anderton, K. (2016, August 29). LGBTQ references in video games have been on the rise since the 1980s. Forbes. Retrieved from http://www.forbes.com/sites/kevinanderton/2016/08/29/lgbtq-references-in-video-games-have-been-on-the-rise-since-the-1980s-infographic/#24a425ee7a43

Hester, B. (2016, August 26). New grant gives the LGBT Game Archive official backing. Kill Screen. Retrieved from https://killscreen.com/articles/grant-gives-lgbtq-archive-official-backing/

Henry, J. (2016, August 18). LGBTQ Video Game Archive launched by Temple University professor. J Station X. Retrieved from http://jstationx.com/2016/08/18/lgbtq-video-game-archive-temple-university-professor/

Wawro, A. (2016, August 17). University funds efforts to build an archive of LGBTQ content in games. Gamasutra. Retrieved from http://www.gamasutra.com/view/news/279450/University_funds_efforts_to_build_an_archive_of_LGBTQ_content_in_games.php

Hong, A. (2016, August 17). A Temple prof is archiving LGBTQ content in video games from the ‘80s to now. Technical.ly Philly. Retrieved from https://technical.ly/philly/2016/08/17/lgbtq-video-game-archive/

Losh, E. (2016, August 15). Hiding inside the magic circle: Gamergate and the end of safe space. B2O. Retrieved from http://www.boundary2.org/2016/08/elizabeth-losh-hiding-inside-the-magic-circle-gamergate-and-the-end-of-safe-space/

Kilden. (2016, June 24). Low queer-factor in computer games reported. Phys.org. Retrieved from https://phys.org/news/2016-06-queer-factor-games.html

Black, S. (2016, May 11). LGBT Video Game Archive. Compilings. Retrieved from http://commpilings.asc.upenn.edu/2016/05/lgbtq-video-game-archive/

Hurel, P.Y. (2016). Le jeu video amateur. [French] Jeux Vidéo. Retrieved from http://thema.ulg.ac.be/jeuxvideo/jeu-video-amateur/

Blackmon, S., Karabinus, A., & Batti, B. (Producers). (2015, August 21). Games, identification, and culture: A Conversation with Adrienne Shaw. Not Your Mama’s Gamer [Audio podcast]. Retrieved from http://www.nymgamer.com/?p=10811

Morello, V. (2015, June 30). Marking the course for the future of diversity in video games. The Link (Concordia University). Retrieved from https://thelinknewspaper.ca/article/marking-the-course-for-the-future-of-diversity-in-video-games

Lowder, J.B. (2015, May 12). What was gay? Slate. Retrieved from http://www.slate.com/articles/news_and_politics/history/2015/05/can_you_be_homosexual_without_being_gay_the_future_of_cruising_drag_and.html

Gallot, C. (2015, May 1). Adrienne Shaw: A l’origine, l’informatique était un ‘travail de femmes.’ [French] Libération. Retrieved from http://next.liberation.fr/culture/2015/05/01/a-l-origine-l-informatique-etait-un-travail-de-femmes_1282257

Straumscheim, C. (2015, April 28). Gaming beyond GamerGate. Inside Higher Ed. Retrieved from https://www.insidehighered.com/news/2015/04/28/women-gaming-discuss-role-academics-understanding-gamergate

Brown, LC. (2015, March 10). Episode #4: The Works of N.K. Jemisin. The Heroine’s Journey.I [Audio podcast]. Retrieved from http://www.hjcast.com/episode-4-the-works-of-n-k-jemisin/

Hong, A. (2015, February 24). A need for diversity in video games. Temple News. Retrieved from http://temple-news.com/arts/temple-university-professor-dr-adrienne-shaw-need-for-diversity-in-video-games/

Khan, I. (2015, February 4). Racial identification: The secret strength videogames forget they have. Paste Magazine. Retrieved from https://www.pastemagazine.com/articles/2015/02/racial-identification-the-secret-strength-videogam.html

Ayoub, N. (2015, January 26). Weekly book list, January 30, 2015. Chronicle of Higher Education. Retrieved from http://www.chronicle.com/article/Weekly-Book-List-January-30/151381/

Tassinari, A. (2014, December 1). We interviewed the gamer culture expert Adrienne Shaw. Girls Can Game. Retrieved from http://girlscangame.com/2014/12/we-interviewed-the-gamer-culture-expert-adrienne-shaw/Media

Rafael Ciscati, I.C.E. (2014, November 4). GamerGate e a queera contra mulheres nos videogames [Portuguese]. Epoca. Retrieved from http://epoca.globo.com/vida/noticia/2014/11/bgamergateb-e-guerra-contra-mulheres-nos-videogames.html

Sankin, A. (2014, October 17) Why the trolls are winning #Gamergate. The Daily Dot. Retrieved from http://www.dailydot.com/via/trolls-winning-gamergate-anita-sarkeesian/

Golding, D. (2014, August 28) The End of Gamers. Dan Golding Tumblr. Retrieved from http://dangolding.tumblr.com/post/95985875943/the-end-of-gamers

Yoga of Recovery. (2014, August 25). ‘What is this technology?’ ‘How is it asking me to behave?’ and ‘How is it changing me?’ The Yoga of Recovery. Retrieved from http://yogaofrecovery.com/2014/08/what-is-this-technology-how-is-it-asking-me-to-behave-and-how-is-it-changing-me/

Crecente, B. (2014, July 28). HBO documentary examines addiction, ethics of game design in shadow of child’s death. Polygon. Retrieved from http://www.polygon.com/2014/7/28/5930685/love-child-interview-ethics-game-design

Lyons, M. (2014, May 10). Gay games, gay problem. DailyXtra. Retrieved from http://www.dailyxtra.com/blogs-and-columns/daily-briefs/gay-games-gay-problem-84426

Arana, G. (2014, May 8). Nintendo’s anti-gay cop-out: Why its demented same-sex ban is no game. Salon. Retrieved from http://www.salon.com/2014/05/08/nintendos_anti_gay_cop_out_why_its_demented_same_sex_ban_is_no_game/

Cronin, J. (2014, May 5). Class analyzes how LGBT community is portrayed in the media. SMC News. Retrieved from https://smc.temple.edu/news/2014/05/class-analyzes-how-lgbt-community-portrayed-media

Albrecht, M. (2014, April 25). Different Games Conference is the diversity lounge without the rest of pax. Kill Screen. Retrieved from https://killscreen.com/articles/different-games-conference-diversity-lounge-without-rest-pax/

Harper, T. (2014, April 11). This weekend, the Different Games Conference comes to NYC—and UStream. Paste Magazine. Retrieved from https://www.pastemagazine.com/articles/2014/04/this-weekend-the-different-games-conference-comes.html

Keogh, B. (2013, October 10). On the dominant discourse of ‘gamer.’ Ungaming. Retrieved from http://ungaming.tumblr.com/post/69639708331/on-the-dominant-discourse-of-gamer

trivialknot. (2013, August 27). Conference report: Queerness in gaming. Skeptics Play. Retrieved from http://skepticsplay.blogspot.com/2013/10/conference-report-queerness-in-gaming.html

Harvey, A. (2013, May 7). Different Games: A report and a challenge for the future. Widget. Retrieved from http://widgetau.org/different-games-a-report-and-a-challenge-for-the-future/

Sarkar, S. (2013, April 30).Tackling video games’ diversity and inclusivity problems at the Different Games conference. Polygon. Retrieved from http://www.polygon.com/2013/4/30/4281054/different-games-conference-diversity-inclusivity-online-harassment-empathy

Gackenbach, J. (Producer). (2012, Novmeber 19). What is gamer identity or gamer culture? Video Games: Brain Gain or Drain? [Audio podcast]. Retrieved from http://webtalkradio.net/internet-talk-radio/2012/11/19/video-games-brain-gain-or-drain-what-is-a-gamer-identity-or-gamer-culture/

Raghav, K. (Producer). (2010, December 4). Lounge podcast [Audio podcast]. Retrieved from http://www.livemint.com/Leisure/43JDgJH2JYbPWn7BpEUzdL/Lounge-podcast–Sexist-video-games-and-a-bloody-movie.html

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