Press Coverage and Interviews

Academic interviews

  1. Jayemanne, D. (2021, September 17). Keywords in Play Episode 14: Adrienne Shaw.
  2. Ruberg, B. (2017). Creating an archive of LGBTQ video game content: An interview with Adrienne Shaw. Camera Obscura 32(2): 165-173
  3. Gray, K.L. (2017, April 8). Where are we now?: An interview with Adrienne Shaw. Equity in Gaming.
  4. Aronczyk, M. (2016). The replication of ideology: An interview with Adrienne Shaw and Marcus Boon. Journal of Games Criticism, 3,
  5. Rowland, F. (2015, October 28). Gaming at the edge. Human Sciences. Retrieved from
  6. Lennon, B. (2015, May). Gaming at the edge: An interview with Adrienne Shaw. Digital Culture and Media Initiative, Pennsylvania State University. Retrieved from

Popular press interviews and coverage

  1. MacDougall, E. and Copes, A. (2021, September 14). Temple women open up about sexist video game characters. The Temple News.
  2. Sachrajda, A. and Zukowska, M. (2021, March 16). New Brave World: The power, opportunities, and potential of pop culture for social change in the UK. PopChange.
  3. Merola, J. (2021, March 10). Trigger warnings create a safe space for students. The Temple News.
  4. Eiser, N. and Krotzer, S. (2021, February 12). Resources for leading diversity. Temple Now.
  5. Davies, R. (2021, January 19). A labor of queer love: The battle to preserve the history of LGBTQ+ games. TechRadar.
  6. Zonkel, P. (2020, December 28). LGBTQ Game Archive documents history of queer video games. QVoiceNews.
  7. McLoon, A. (2020, December 15). The Strong Museum now includes decades of files from the LGBTQ Game Archive. Gamasutra. Retrieved from
  8. Gray, R. (2020, October 14). Spotlight on… Adrienne Shaw, LGBTQ Video Game Archive. Gayming Magazine.
  9. (2020, September). How one professor is navigating online learning. Philadelphia Inquirer.
  10. (2020, September). Beyond the Zoom Call: This communications professor has a better alternative to video chat. Philadelphia Magazine.
  11. Krotzer, S. (2020, August 10). Online and digital learning, how Temple faculty are adapting. Temple News.
  12. Hannabach, C. (2020, August 6). Adrienne Shaw on accessible online teaching by design. Imagine Otherwise.
  13. H.B. (2020, April 24). The lockdown is a boon for social-simulation games. The Economist.
  14. Zipkin, M. (2020, April 15). Queer festival goes virutal, William Way launches new initiatives. Philadelphia Gay News.
  15. Computerspielemuseum. (2019, December 14). Interview mit Dr. Adrienne Shaw, Gründerin des LGBTQ Game Archive (Englisch). YouTube.
  16. Dillard, C. (2019, October 24). Media studies and production department embraces co-teaching model. Klein College News.
  17. Away From Computer (Berlin). (2019, October 3). Archiving the queer history of video games.
  18. The Spark. (2019, January 19). Lesbian detectives: the history of queer video games. CBC Radio.
  19. Thaddeus-Johns, J. (2019, January 4). Sex lives and video games: first exhibition of LGBTQ gaming history opens in Berlin. The Guardian.
  20. Lang, F. (2018, December 12). Arcades are for everyone: Adrienne Shaw. Exberliner.
  21. Van Horn, S. (2018, October 18). Temple Professor Opens LGBTQ Gaming Exhibit in Berlin. Temple Update. Retrieved from
  22. Owens, C. (2018, September 24). Temple prof co-curates first exhibit on LGBTQ video game history. Retrieved from
  23. Jackson, G. (2018, July 23). A researcher is digging up largely forgotten queer video games. Kotaku. Retrieved from
  24. Scriver, A. (2018, July 6). Why the unapologetic representation of LGBTQ love in Online games is worth celebrating. The Walrus. Retrieved from
  25. Russell-Kraft, S. (2018, April 4). The Rise of Male Supremacist Groups. The New Republic. Retrieved from
  26. Kerr, C. (2017, December 22). One of the first ever LGBTQ video games has been restored. Gamasutra. Retrived from
  27. Pearson, J. (2017, December 20). You can now play the first LGBTQ computer game, for the first time. Motherboard. Retrieved from
  28. Hester, B. (2017, October 5). ‘It Made Absolutely No Sense’: The story of BMX XXX. Vice. Retrieved from
  29. Guaripetesolutions. (2017, June 6). Queer Game Studies- An Alternative lens for reading videogames. Guaripete. Retrieved from
  30. Chiconuclear. (2017, June 1). Queer Game Studies, de Adrienne Shaw y Bonnie Ruberg (eds.) [Spanish] Retrieved from
  31. Berardi, T. (2017, April 19). Coming out swinging: Fans and developers push to make blockbuster games more inclusive. South Florida Gay News. Retrieved from
  32. Martin, J. (2017, April 4). In the vast world of gaming, a con for all (gay)mers. Observer. Retrieved from
  33. Figueroa, J. (2017, March 19). League of Legends treads Overwatch path with LGBT heroes coming soon. Inquisitr. Retrieved from
  34. Berardi, T. (2017, January 13). Lesbians, love, and killer zombies. South Florida Gay News. Retrieved from
  35. Ashbeck, K. (2016, November 30). The relationships between player and avatar: An enlightening interview with Harrison Gish. Top Shelf Gaming. Retrieved from
  36. Berardi, T. (2016, November 11). ‘Gaymers’ come out: Annual LGBT gaming convention takes place this weekend in New York City. South Florida Gay News. Retrieved from
  37. Huber, C. (2016, November 8). Read your way out: The best books to read for those in despair about America. Nerdy but Flirty. Retrieved from
  38. Roche, B.E. (2016, September 16). SMC professor launches LGBTQ video game archive. Temple Update.
  39. Savage, H. (2016, September 13). Documenting LGBTQ presence in video games. Temple News. Retrieved from
  40. Baume, M. (2016, September 8). How trans players find support from the gaming community. Waypoint/VICE. Retrieved from
  41. Agudo, S. (2016, August 30). La comunidad LGTBI y los videojuegos: ocio digital contra la homofobia. [Spanish] Malavida. Retrieved from
  42. Anderton, K. (2016, August 29). LGBTQ references in video games have been on the rise since the 1980s. Forbes. Retrieved from
  43. Hester, B. (2016, August 26). New grant gives the LGBT Game Archive official backing. Kill Screen. Retrieved from
  44. Henry, J. (2016, August 18). LGBTQ Video Game Archive launched by Temple University professor. J Station X. Retrieved from
  45. Wawro, A. (2016, August 17). University funds efforts to build an archive of LGBTQ content in games. Gamasutra. Retrieved from
  46. Hong, A. (2016, August 17). A Temple prof is archiving LGBTQ content in video games from the ‘80s to now. Philly. Retrieved from
  47. Losh, E. (2016, August 15). Hiding inside the magic circle: Gamergate and the end of safe space. B2O. Retrieved from
  48. Kilden. (2016, June 24). Low queer-factor in computer games reported. Retrieved from
  49. Black, S. (2016, May 11). LGBT Video Game Archive. Compilings. Retrieved from
  50. Hurel, P.Y. (2016). Le jeu video amateur. [French] Jeux Vidéo. Retrieved from
  51. Blackmon, S., Karabinus, A., & Batti, B. (Producers). (2015, August 21). Games, identification, and culture: A Conversation with Adrienne Shaw. Not Your Mama’s Gamer [Audio podcast]. Retrieved from
  52. Morello, V. (2015, June 30). Marking the course for the future of diversity in video games. The Link (Concordia University). Retrieved from
  53. Lowder, J.B. (2015, May 12). What was gay? Slate. Retrieved from
  54. Gallot, C. (2015, May 1). Adrienne Shaw: A l’origine, l’informatique était un ‘travail de femmes.’ [French] Libération. Retrieved from
  55. Straumscheim, C. (2015, April 28). Gaming beyond GamerGate. Inside Higher Ed. Retrieved from
  56. Brown, LC. (2015, March 10). Episode #4: The Works of N.K. Jemisin. The Heroine’s Journey.I [Audio podcast]. Retrieved from
  57. Hong, A. (2015, February 24). A need for diversity in video games. Temple News. Retrieved from
  58. Khan, I. (2015, February 4). Racial identification: The secret strength videogames forget they have. Paste Magazine. Retrieved from
  59. Ayoub, N. (2015, January 26). Weekly book list, January 30, 2015. Chronicle of Higher Education. Retrieved from
  60. Tassinari, A. (2014, December 1). We interviewed the gamer culture expert Adrienne Shaw. Girls Can Game. Retrieved from
  61. Rafael Ciscati, I.C.E. (2014, November 4). GamerGate e a queera contra mulheres nos videogames [Portuguese]. Epoca. Retrieved from
  62. Sankin, A. (2014, October 17) Why the trolls are winning #Gamergate. The Daily Dot. Retrieved from
  63. Golding, D. (2014, August 28) The End of Gamers. Dan Golding Tumblr. Retrieved from
  64. Yoga of Recovery. (2014, August 25). ‘What is this technology?’ ‘How is it asking me to behave?’ and ‘How is it changing me?’ The Yoga of Recovery. Retrieved from
  65. Crecente, B. (2014, July 28). HBO documentary examines addiction, ethics of game design in shadow of child’s death. Polygon. Retrieved from
  66. Lyons, M. (2014, May 10). Gay games, gay problem. DailyXtra. Retrieved from
  67. Arana, G. (2014, May 8). Nintendo’s anti-gay cop-out: Why its demented same-sex ban is no game. Salon. Retrieved from
  68. Cronin, J. (2014, May 5). Class analyzes how LGBT community is portrayed in the media. SMC News. Retrieved from
  69. Albrecht, M. (2014, April 25). Different Games Conference is the diversity lounge without the rest of pax. Kill Screen. Retrieved from
  70. Harper, T. (2014, April 11). This weekend, the Different Games Conference comes to NYC—and UStream. Paste Magazine. Retrieved from
  71. Keogh, B. (2013, October 10). On the dominant discourse of ‘gamer.’ Ungaming. Retrieved from
  72. trivialknot. (2013, August 27). Conference report: Queerness in gaming. Skeptics Play. Retrieved from
  73. Harvey, A. (2013, May 7). Different Games: A report and a challenge for the future. Widget. Retrieved from
  74. Sarkar, S. (2013, April 30). Tackling video games’ diversity and inclusivity problems at the Different Games conference. Polygon. Retrieved from
  75. Gackenbach, J. (Producer). (2012, Novmeber 19). What is gamer identity or gamer culture? Video Games: Brain Gain or Drain? [Audio podcast]. Retrieved from
  76. Raghav, K. (Producer). (2010, December 4). Lounge podcast [Audio podcast]. Retrieved from–Sexist-video-games-and-a-bloody-movie.html
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