Blog Posts

  1. Shaw, A. (2021, April 22). Navigating mid-career faculty service commitments. Ideas on Fire Blog.
  2. Shaw, A. (2020, December 17). Preserving the LGBTQ Game Archive at The Strong. Play Stuff Blog.
  3. Shaw, A. (2018, November 7) Reclaiming video games’ queer past before it disappears. The Conversation.
  4. Shaw, A., Schnorrenberg, J., and Rudolph, S. (2018, July 19). LGBTQ game history is fleeting—that’s why curation is necessary. Venture Beat. Retrieved from
  5. Shaw, A. (2018, June 26). Why was my paper rejected? Ideas on Fire Blog. Retrieved from
  6. Shaw, A. (2018, June 12). Tenure prep is like accounting, or things I wish I had known when I started the tenure track. Ideas on Fire Blog. Retrieved from
  7. Shaw, A. and Hannabach, C. (2018, May 8). How to ask for a letter of recommendation. . Ideas on Fire Blog. Retrieved from
  8. Shaw, A. (2018, April 10). Myths and misconceptions about peer review. Ideas on Fire Blog. Retrieved from
  9. Shaw, A. (2018, March 27). How to peer review (without being a jerk). Ideas on Fire Blog. Retrieved from
  10. Shaw, A. (2018, February 27). Collaborating as a junior scholar: Part 2. Ideas on Fire Blog. Retrieved from
  11. Shaw, A. (2018, February 13). Collaborating as a junior scholar: Part 1. Ideas on Fire Blog. Retrieved from
  12. Shaw, A. (2017, February 15). Making publicly available LGBTQ video game history. Temple Digital Scholarship Center Blog.
  13. Hannabach, C. and Shaw, A. (2017, January 17). How to make your academic event accessible. Ideas on Fire Blog.
  14. Wills, V. and Shaw, A. (2016, November 22). How to travel well on an academic budget. Ideas on Fire Blog.
  15. Shaw, A. (2015, December 18). Not all players are gamers, but why? Culture Digitally.
  16. Shaw, A. (2015, June 15). Unpacking Rust, race, and player reactions to change. Antenna.
  17. Shaw, A. (2015, June 10). Dialectics of affordances: Stuart Hall and the future of new media studies. Culture Digitally.
  18. Shaw, A. (2015, January 21). #INeedDiverseGames and why representation in games matters. University of Minnesota Press Blog.
  19. Shaw, A. (2014, December 15). Nice when it happens: Thinking differently about questions of representation in video games. Gamasutra.
  20. Shaw, A. (2014, December 15). Preface to Gaming at the Edge. Culture Digitally.
  21. Chess, S., Consalvo, M., Huntemann, N., Shaw, A., Stabile, C., Stromer-Galley, J. (2014, November 4). GamerGate and Academia. International Communication Association Newsletter.
  22. Shaw, A. (2014, October). The tyranny of realism: Historical accuracy in Assassin’s Creed III. First Person Scholar. *Translated into German for Paidia. 
  23. Shaw, A. (2014, September 8). America’s Funniest Home Fundraiser. Antenna. 
  24. Shaw, A. (2014, February 25). Olympic commercials: A quick lesson in corporate ownership. Antenna. 
  25. Shaw, A. (2013, November 4). Contingent labor and the possibility of creative coalitions. Antenna. 
  26. Shaw, A. (2013, October 16). The lost queer potential of Fable. Culture Digitally.
  27. Shaw, A. (2013, March 12). Changing the conversation, not just the games. Antenna. Retrieved from
  28. Shaw, A. (2011, November 25). Circles, charmed and magic. Antenna. 
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